Indie Game Asset License & Source Tracker
Keep asset source, purchase, license, project-use and verification records together without turning the workbook into legal advice.
- Editable spreadsheet workflow
- One-time download
- No subscription
Focused one-time systems for asset records, outsourcing, playtests, release QA, localization, save/load testing, performance benchmarking, accessibility review, input QA, UI/UX, quest progression, audio implementation and build-size tracking. Built for solo developers and small teams that want editable files instead of another subscription.
Keep asset source, purchase, license, project-use and verification records together without turning the workbook into legal advice.
Track outsourced deliverables, handoff requirements, revisions, approvals and project risk in one reusable workbook.
Connect playtest sessions, raw feedback, triage decisions, linked fixes and retest status instead of losing context across notes.
Track bugs, test coverage, regression work and explicit release gates across builds and target platforms.
Track source strings, language progress, review issues and glossary decisions while keeping real import/export validation in the game pipeline.
Keep versions, patch notes, hotfixes, verification and rollback readiness in one durable release-history workflow.
Test save slots, autosaves, checkpoints, migrations, corrupt-state recovery and persistence defects across builds.
Compare FPS, frame time, memory and load-time benchmarks across builds, scenes and hardware profiles.
Review text, captions, color, controls, motion and assistance features with traceable issues and user-test evidence.
Map actions, devices and prompts, then test remapping, conflicts, dead zones and reconnect behavior across builds.
Inventory every UI screen and state, then track navigation, text overflow, focus, empty/error states and UX issues across builds.
Track quest dependencies, unlocks, rewards, branch states and progression QA across game builds.
Track music, SFX, ambience, UI and VO from source reference through implementation and in-game audio QA.
Track build-size history, asset footprint, duplicate candidates and verified optimization savings across releases.
Public marketplace storefront for downloadable tools, checklists and bundles.
Knit of Shadows on itch.io →The 3D asset catalog: props, environments, weapons and related game-ready models.
Knit of Shadows on Fab →These files organize production work. They do not certify a release, guarantee sales or reviews, replace legal advice, replace source control, or prove platform compliance. Verify current marketplace, engine and platform requirements for the project you are shipping.
The Indie Game QA & Release Operations Bundle combines nine focused systems for playtests, release QA, save/load, performance, accessibility, input, UI/UX, build size and release history. Current launch price: $39; the included components total $80 at their current individual launch prices.
Nine focused systems with an $80 current component launch-price total, bundled for teams that need the full QA/release workflow.
Concrete release and persistence checks designed to lead naturally into the matching workbook or full QA bundle.
A practical release-candidate checklist for indie teams covering blockers, smoke tests, saves, regressions, patch notes and rollback readiness.
Read guide →A practical save-system test matrix for indie games covering slots, autosaves, checkpoints, migration, corrupt states and recovery.
Read guide →A first-person article documents practical lessons from serial 3D-asset production and building a large Fab catalog. It is background on the production experience behind these workflows, not an endorsement by DOU.