One-time digital product · BOOK-3D-01

Indie Game 3D Asset Planning Handbook

A practical 21-page handbook for planning 3D game assets before production: scope, sourcing, budgets, naming, technical handoff, licensing records and marketplace-ready planning.

Indie Game 3D Asset Planning Handbook product cover
What you get

Built for Solo developers, small game teams and creators planning 3D production

  • 21-page practical handbook
  • PDF and EPUB reading formats
  • Editable DOCX bonus inside the product ZIP
  • Asset scope and priority framework
  • Buy / create / commission decision guidance
  • Technical handoff and licensing checklists

Good fit when

  • You are planning a game scene or asset pack before production
  • You need to reduce random asset buying and rework
  • You want a lightweight repeatable planning process without a subscription

FAQ

Does it contain 3D models?
No. It is a planning handbook and editable document package.
Is it tied to one engine?
No. The workflow is useful across Unity, Unreal and general real-time 3D pipelines.
Is this a subscription?
No. It is a one-time digital purchase.

More systems

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Real pages from the product

Preview the handbook before ordering.

These are actual sample pages from the finished 21-page handbook, not mockups.

Indie Game 3D Asset Planning Handbook sample page 1 Indie Game 3D Asset Planning Handbook sample page 2 Indie Game 3D Asset Planning Handbook sample page 3 Indie Game 3D Asset Planning Handbook sample page 4
Want the planners too?

Upgrade to the $18 Pro Bundle.

The handbook is $7. The existing production-planning bundle is $15. Get both together for $18 instead of $22.

See Pro Bundle →