Free Unity physics tool · no signup

Unity Collider Troubleshooter

Pick the symptom. Get the shortest diagnostic path before rewriting scripts or replacing every collider.

Choose the symptom above.

The tool gives you a focused checklist, not a generic physics dump.

Current Unity 6 documentation notes that moved colliders should normally be associated with a Rigidbody; trigger interactions require at least one physics body; Collider.bounds is world-space and is empty when the collider is disabled or the GameObject is inactive.