Free pipeline tool

Name game assets consistently before the project gets messy.

Free naming convention generator for Unity, Unreal and general game-asset pipelines. Build consistent names for meshes, prefabs, materials, textures and variants.


Treat this as a consistency helper, not a mandatory industry standard. Match the convention used by your team and tools.

Examples

Common patterns


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Consistency should continue past filenames.

Use the 3D asset brief generator to lock scale, formats, collisions, textures, pivots and delivery rules before production starts.

Open brief generator →