physical C# lines
Measured project-code snapshot excluding Unity sample/tutorial files and obvious third-party/generated material.
An in-development Unity survival prototype contains internally written C# systems that can be discussed independently for paid evaluation, limited non-exclusive licensing or separately scoped integration work.
Measured project-code snapshot excluding Unity sample/tutorial files and obvious third-party/generated material.
Current snapshot spans gameplay, interaction and supporting systems rather than one isolated demo script.
The building-placement and snapping subsystem is the largest measured concentration of project code in the current snapshot.
Building placement and snapping, collision/placement validation, player control, inventory/crafting/resource interactions, camera work, health/combat-related systems and enemy/spawner-related code are present in the development snapshot.
The prototype is still an R&D / systems build. Naming, organization and temporary development content may require cleanup before a standalone package is delivered.
Start with architecture notes, measured code inventory, videos/screenshots or other agreed evaluation material that does not expose the private repository.
If deeper review is required, agree the evaluation fee, exact materials, confidentiality and deletion/access-revocation process before private source access.
Define module boundaries, project/team scope, term, modification rights, redistribution restrictions, support and payment before any commercial license is granted.
Unity packages, marketplace assets, dependencies and any other material not owned outright are excluded from a source license unless the underlying rights explicitly allow inclusion. Inquiry or evaluation material does not itself grant ownership, training, fine-tuning, deployment, sublicensing or commercial-use rights.