Selected first-party Unity systems

Evaluate or license the useful system — not the whole project.

An in-development Unity survival prototype contains internally written C# systems that can be discussed independently for paid evaluation, limited non-exclusive licensing or separately scoped integration work.

Measured snapshot
4,644

physical C# lines

Measured project-code snapshot excluding Unity sample/tutorial files and obvious third-party/generated material.

Core project code
35

C# files

Current snapshot spans gameplay, interaction and supporting systems rather than one isolated demo script.

Largest subsystem
~3,009

building / snapping lines

The building-placement and snapping subsystem is the largest measured concentration of project code in the current snapshot.

Potential module scope

Systems that can be discussed.

Building placement and snapping, collision/placement validation, player control, inventory/crafting/resource interactions, camera work, health/combat-related systems and enemy/spawner-related code are present in the development snapshot.

The prototype is still an R&D / systems build. Naming, organization and temporary development content may require cleanup before a standalone package is delivered.

Step 1

Non-confidential qualification

Start with architecture notes, measured code inventory, videos/screenshots or other agreed evaluation material that does not expose the private repository.

Step 2

Paid evaluation

If deeper review is required, agree the evaluation fee, exact materials, confidentiality and deletion/access-revocation process before private source access.

Step 3

Written source license

Define module boundaries, project/team scope, term, modification rights, redistribution restrictions, support and payment before any commercial license is granted.

Third-party material stays out.

Unity packages, marketplace assets, dependencies and any other material not owned outright are excluded from a source license unless the underlying rights explicitly allow inclusion. Inquiry or evaluation material does not itself grant ownership, training, fine-tuning, deployment, sublicensing or commercial-use rights.