<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Knit of Shadows Guides</title><link>https://knit-of-shadows-cloud.vercel.app/guides/</link><description>Fantasy game environment and 3D asset guides.</description><item><title>Indie Game Release QA Checklist: What to Test Before Shipping a Build</title><link>https://knit-of-shadows-cloud.vercel.app/guides/indie-game-release-qa-checklist/</link><guid>https://knit-of-shadows-cloud.vercel.app/guides/indie-game-release-qa-checklist/</guid><pubDate>Wed, 09 Sep 2026 12:00:00 GMT</pubDate><description>A practical release QA checklist for solo developers and small teams covering bugs, save/load, performance, controllers, UI, localization, accessibility, playtests and the final release gate.</description></item><item><title>itch.io Product Page Conversion Checklist for Game Dev Tools and Digital Products</title><link>https://knit-of-shadows-cloud.vercel.app/guides/itchio-product-page-conversion-checklist/</link><guid>https://knit-of-shadows-cloud.vercel.app/guides/itchio-product-page-conversion-checklist/</guid><pubDate>Wed, 09 Sep 2026 12:00:00 GMT</pubDate><description>A practical checklist for improving an itch.io product page: title, cover, screenshots, description, tags, pricing, buyer trust, cross-sells and simple experiments without fake urgency.</description></item><item><title>How to Price a 3D Asset Pack for Fab, itch.io or an Asset Marketplace</title><link>https://knit-of-shadows-cloud.vercel.app/guides/price-3d-asset-pack-for-marketplace/</link><guid>https://knit-of-shadows-cloud.vercel.app/guides/price-3d-asset-pack-for-marketplace/</guid><pubDate>Wed, 09 Sep 2026 12:00:00 GMT</pubDate><description>A practical pricing framework for 3D asset sellers: scope the pack, estimate effective revenue, calculate break-even sales, compare singles vs bundles and avoid pricing by gut feeling.</description></item><item><title>How to Track Game Asset Licenses, Receipts and Source Records Without Losing Them</title><link>https://knit-of-shadows-cloud.vercel.app/guides/game-asset-license-records/</link><guid>https://knit-of-shadows-cloud.vercel.app/guides/game-asset-license-records/</guid><pubDate>Tue, 08 Sep 2026 12:00:00 GMT</pubDate><description>A practical recordkeeping workflow for third-party game assets: source URLs, sellers, receipts, license references, project usage, modifications, attribution and review dates.</description></item><item><title>Indie Game Production Planning: A Lightweight System for Assets, Costs, Launch Work and Handoffs</title><link>https://knit-of-shadows-cloud.vercel.app/guides/indie-game-production-planning-workflow/</link><guid>https://knit-of-shadows-cloud.vercel.app/guides/indie-game-production-planning-workflow/</guid><pubDate>Tue, 08 Sep 2026 12:00:00 GMT</pubDate><description>A practical production-planning workflow for solo developers and small teams: asset scope, sourcing, costs, milestones, launch tasks, licenses and outsourced deliverables without turning the project into spreadsheet bureaucracy.</description></item><item><title>Outsourced Game Asset Handoff Checklist: What to Verify Before You Close the Work</title><link>https://knit-of-shadows-cloud.vercel.app/guides/outsourced-game-asset-handoff-checklist/</link><guid>https://knit-of-shadows-cloud.vercel.app/guides/outsourced-game-asset-handoff-checklist/</guid><pubDate>Tue, 08 Sep 2026 12:00:00 GMT</pubDate><description>A practical final-delivery workflow for commissioned game art and external production: acceptance, final/source files, dependencies, revisions, rights references and invoice closeout.</description></item><item><title>Arcane Gothic Building Components for Stylized Fantasy Games</title><link>https://knit-of-shadows-cloud.vercel.app/guides/arcane-gothic-building-components/</link><guid>https://knit-of-shadows-cloud.vercel.app/guides/arcane-gothic-building-components/</guid><pubDate>Sun, 06 Sep 2026 12:00:00 GMT</pubDate><description>Browse five current Knit of Shadows architecture pieces on Fab - a window wall, staircase, door, pillar and ritual floor tile - and see where each fits in a stylized gothic or arcane environment.</description></item><item><title>Stylized Fantasy Modular Building Kit: What a Useful Game-Ready Pack Actually Needs</title><link>https://knit-of-shadows-cloud.vercel.app/guides/stylized-fantasy-modular-building-kit/</link><guid>https://knit-of-shadows-cloud.vercel.app/guides/stylized-fantasy-modular-building-kit/</guid><pubDate>Sun, 06 Sep 2026 12:00:00 GMT</pubDate><description>Plan a stylized fantasy modular building kit around real scene coverage, clean snapping, readable construction and consistent art direction instead of filling a pack with disconnected pieces.</description></item><item><title>Game Asset Naming Conventions for Unity and Unreal That Stay Useful as Projects Grow</title><link>https://knit-of-shadows-cloud.vercel.app/guides/game-asset-naming-conventions/</link><guid>https://knit-of-shadows-cloud.vercel.app/guides/game-asset-naming-conventions/</guid><pubDate>Sat, 05 Sep 2026 12:00:00 GMT</pubDate><description>A practical naming system for meshes, prefabs, materials, textures, animations and variants. Keep names readable, searchable and useful across Unity, Unreal and outsourced art pipelines.</description></item><item><title>How Much Does Indie Game Outsourcing Cost? A Practical Budget Framework</title><link>https://knit-of-shadows-cloud.vercel.app/guides/indie-game-outsourcing-cost/</link><guid>https://knit-of-shadows-cloud.vercel.app/guides/indie-game-outsourcing-cost/</guid><pubDate>Sat, 05 Sep 2026 12:00:00 GMT</pubDate><description>Estimate outsourcing cost for art, programming, animation, audio and QA without pretending there is one universal hourly rate. Build a budget from hours, scope, revision reserve and the work your team should keep in-house.</description></item><item><title>Unity Asset QA Checklist Before Release, Handoff or Marketplace Submission</title><link>https://knit-of-shadows-cloud.vercel.app/guides/unity-asset-qa-checklist/</link><guid>https://knit-of-shadows-cloud.vercel.app/guides/unity-asset-qa-checklist/</guid><pubDate>Sat, 05 Sep 2026 12:00:00 GMT</pubDate><description>A practical QA pass for Unity models, textures, materials, prefabs, collisions, scale, missing references and package structure before you ship assets to a client, teammate or marketplace.</description></item><item><title>Blender to Unity FBX Checklist: Scale, Pivot, Hierarchy and Import Settings</title><link>https://knit-of-shadows-cloud.vercel.app/guides/blender-to-unity-fbx-checklist/</link><guid>https://knit-of-shadows-cloud.vercel.app/guides/blender-to-unity-fbx-checklist/</guid><pubDate>Fri, 04 Sep 2026 12:00:00 GMT</pubDate><description>A practical checklist for exporting game-ready props from Blender to Unity without broken scale, wrong pivots, unexpected rotations, messy hierarchy or avoidable material problems.</description></item><item><title>Buy vs Commission 3D Game Assets: A Practical Budget Framework for Indie Developers</title><link>https://knit-of-shadows-cloud.vercel.app/guides/buy-vs-commission-3d-game-assets/</link><guid>https://knit-of-shadows-cloud.vercel.app/guides/buy-vs-commission-3d-game-assets/</guid><pubDate>Fri, 04 Sep 2026 12:00:00 GMT</pubDate><description>Decide when to buy ready-made 3D assets, when to commission custom work, and how to avoid wasting budget on mismatched art, unnecessary one-offs, and duplicate production.</description></item><item><title>100 Fantasy Game Prop Ideas for Environment Artists</title><link>https://knit-of-shadows-cloud.vercel.app/guides/100-fantasy-game-prop-ideas/</link><guid>https://knit-of-shadows-cloud.vercel.app/guides/100-fantasy-game-prop-ideas/</guid><pubDate>Thu, 03 Sep 2026 12:00:00 GMT</pubDate><description>A practical list of 100 fantasy prop ideas for blacksmiths, alchemy labs, armories, workshops, taverns, camps and ritual rooms, organized for real game-environment production.</description></item><item><title>How to Choose Fantasy 3D Assets for a Game Environment Without Wasting Production Time</title><link>https://knit-of-shadows-cloud.vercel.app/guides/choose-fantasy-3d-assets-for-game-environment/</link><guid>https://knit-of-shadows-cloud.vercel.app/guides/choose-fantasy-3d-assets-for-game-environment/</guid><pubDate>Fri, 21 Aug 2026 12:00:00 GMT</pubDate><description>A practical checklist for choosing fantasy props, weapons and environment assets that fit the same game scene, art direction and production workflow.</description></item><item><title>How to Build a Convincing Fantasy Blacksmith Workshop in a Game Scene</title><link>https://knit-of-shadows-cloud.vercel.app/guides/build-a-fantasy-blacksmith-workshop/</link><guid>https://knit-of-shadows-cloud.vercel.app/guides/build-a-fantasy-blacksmith-workshop/</guid><pubDate>Thu, 20 Aug 2026 12:00:00 GMT</pubDate><description>A practical environment-art checklist for making a fantasy forge read clearly, feel used, and stay efficient to build.</description></item></channel></rss>