Build a repeatable archery loop
Pair a safe ammunition source with a repeatable expedition objective and food that supports the movement and shooting you actually do. Keep practice loadouts separate from irreplaceable progression gear.
Stamina is damage
Enter fights rested, use terrain to buy time and avoid spending the whole stamina bar reaching a target before drawing a shot.
Reduce avoidable skill loss
Fix the causes of repeated deaths: weak food, bad landings, wet/unrested fights, greed, poor retreat routes or trying to finish a target at low health.
Keep three ammo tiers
Use cheap everyday ammunition, stronger expedition ammunition and a small emergency reserve that stays at home or at a protected staging point.
Train while doing useful work
Hunt while gathering food, shoot while scouting resources or practice from a defensive position. Pure grinding is easy to abandon and produces no secondary value.
Build an archer recovery kit
Keep a spare ranged weapon, inexpensive ammunition, food and enough basic defense to reach a corpse without risking the next-best full loadout.
Keep it small enough to use
A simple sequence that survives real life is more valuable than a perfect system abandoned tomorrow.
Unofficial independent fan guide. Balance and skill behavior can change after patches; verify current game behavior before optimizing around exact values.